12 New Chapters : Four per act, plagued by horrific mutant adversaries. Contains: 1 New Boss: Encounter an advanced and powerful alpha-mutant. Blood Bowl Reference Sheet 2D6 Result Kick-Off Table 2 8 3 9 4 10 5 11 6 7 12 Advancement Table Choose a Secondary skill Experienced (first adv.) 3 SPP 6 SPP 12 SPP 18 SPP Veteran (second adv.) 4 SPP 8 SPP 14 SPP 20 SPP Emerging Star (third adv.) 6 SPP 12 SPP 18 SPP 24 SPP Star (fourth adv.) 8 SPP 16 SPP 22 SPP 28 SPP Super Star (fifth adv. well, then it becomes more than just the math, because PO has positional effects you may need to consider beyond just the removal boost. Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own. If you want to know if you should take PO before claw or MB after you have the first one. I also didn't include MB and Claw, or PO, because that just makes the numbers look ridiculous (well you can do CMB just from the MB on AV7 anyway), and it wasn't what you asked :p This doesn't include modifiers like ♥♥♥♥♥♥♥ or stunty, but you want to hit those guys with whatever all the time anyway :) You can see that Claw is still better for KOs on AV8 over MB, but MB is better for injuries on AV8. I created a throwing goblin team and for some reason my throwing success was only 17. The answer depends on what you expect to face the most, or, at least, what you expect to blitz/block with this player the most. OK so I have to say that I'm a noob and so I might be missing something completely obvious but I really can't figure it out. Originally posted by Dode:Claw is slightly better than MB vs AV9.
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